Home Forums Creative Corner Yet another build post

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  • #14413
    Palna
    Member

    I realise this is more or less the same as a couple years ago and I thought I was going to stay pure ranger for a while when I did that this summer, but this is what I enjoy; a tanky AoE Paladin so I just went back to this.

    Since I obviously only have a subjective view of how things play, how does this actually work in raids we’ve been doing lately?

    These feats are changing, but don’t know to what. Could do Quicken and Empower Heal for Cocoon?
    12 : Exotic Weapon: Khopesh
    18 : Stunning Blow

    Been twisting this for raids, better options? In particular I think Ephemeral Evo is not that useful
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Endless Lay On Hands (Tier 3 Sentinel)
    3. Dance of Flowers (Tier 1 Flowers)
    4. Ephemeral Evolution (Tier 1 Primal)
    5. Unearthly Reactions (Tier 1 Magister)

    Some key stats

    ~300 PRR, 141 MRR, 15 Dodge, ~2k HP (effective HP: ~20k), ~110 Dire DC, ~250MP
    




    #14414
    Palna
    Member

    The build

    Palna
    14/6 Paladin/Ranger
    Lawful Good Aasimar Scourge
    
    Level Order
    
    1. Ranger          6. Paladin        11. Paladin        16. Paladin
    2. Paladin         7. Ranger         12. Ranger         17. Paladin
    3. Paladin         8. Paladin        13. Paladin        18. Paladin
    4. Ranger          9. Paladin        14. Ranger         19. Paladin
    5. Paladin        10. Ranger         15. Paladin        20. Paladin
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        16       +6       4: STR
    Dexterity       11       +6       8: STR
    Constitution    16       +6      12: STR
    Intelligence    10       +6      16: STR
    Wisdom          11       +6      20: STR
    Charisma        16       +6      24: STR
                                     28: STR
    
    Skills
              R  P  P  R  P  P  R  P  P  R  P  R  P  R  P  P  P  P  P  P
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1     2  1     2  1  1  1  1  1  1  1  1  1  1  1  1  23
    Intim     2  1  2     1  1     1  2  1  3     2  1  1  1  1  1  1  1  23
    Search    2        3        5        2     3     2     1     1  1  1  21
    Balance   2  ½     1     ½  1  ½  ½  ½     1  ½  ½  ½  ½  ½           10
    Jump      4        2        1        1     1     1                    10
    UMD       2                          ½     ½     ½  1     1  ½  ½  ½   7
    Tumble    1                                                            1
             ------------------------------------------------------------
             24  3  3  7  3  3  8  4  4  8  4  8  4  8  5  5  5  5  5  5
    
    Feats
    
     1        : Toughness
     3        : Precision
     6        : Knight's Training
     9        : Improved Critical: Slashing
    12        : Exotic Weapon: Khopesh 
    15        : Greater Two Weapon Fighting
    18        : Stunning Blow
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Arborea
    
     1 Ranger : Favored Enemy: Evil Outsider
    12 Ranger : Favored Enemy: Human
    
     2 Deity  : Follower of: Amaunator
     9 Deity  : Amaunator's Flames
    
    Spells
    
    Paladin
       1. Divine Favor (6), Cure Light Wounds (9), Protection from Evil (20)
       2. Remove Paralysis (13), Resist Energy (16)
       3. Cure Moderate Wounds (17), Magic Circle Against Evil (18)
       4. Holy Sword (20)
    Ranger
       1. Jump (10), Ram's Might (14)
    
    Enhancements (80+5 AP)
    
    Tempest (38 AP)
        • Shield of Whirling Steel, Tempest
             1. Improved Defense III, Whirling Blades
             2. Improved Parry III, Whirling Blades, Sprint Boost III
             3. Storm Dancer, Whirling Blades, Strength
             4. Storm Tempest, The Growing Storm III, Whirling Blades, Strength
             5. Dual Perfection, Cuts: A Thousand Cuts III, Dance of Death III
    
    Sacred Defender (13 AP)
        • Holy Bastion, Sacred Defense
             1. Extra Lay On Hands II, Durable Defense III, Sacred Armor Mastery III
             2. (none)
             3. Strong Defense III
    
    Knight of the Chalice (11 AP)
        • Slayer of Evil
             1. Extra Turning II, Extra Smite II
             2. Divine Might III
    
    Deepwood Stalker (11 AP)
        • Far Shot, Sneak Attack, Exposing Strike
             1. Stealthy III, Increased Empathy II
             2. Melee/Range Power Boost III
    
    Aasimar Scourge (6 AP)
        • Stronger Bonds, Strength, Stronger Bonds II
             1. Scourge Weapons
             2. Improved Scourge Weapons
    
    Vistani Knife Fighter (6 AP)
        • Knife Expertise, Knife Juggler
             1. Mist Stalker, Acrobatic II
    
    Destiny (24 AP)
    
    Legendary Dreadnought
       1. Legendary Tactics III, Extra Action Boost III, Strength
       2. Strength
       3. Strength, Critical Damage I, Haste Boost III
       5. Advancing Blows, Devastating Critical
       6. Master's Blitz, Headman's Chop
    
    Twists of Fate (31 fate points)
       1. Sense Weakness (Tier 4 Fury)
       2. Balanced Attacks (Tier 3 Primal)
       3. Dance of Flowers (Tier 1 Flowers)
       4. Unearthly Reactions (Tier 1 Magister)
       5. Brace for Impact (Tier 1 Sentinel)
    
    - For Raids -
       1. Echoes of Martial (Tier 4 Fatesinger)
       2. Endless Lay On Hands (Tier 3 Sentinel)
       3. Dance of Flowers (Tier 1 Flowers)
       4. Ephemeral Evolution (Tier 1 Primal)
       5. Unearthly Reactions (Tier 1 Magister)
    
    #14415
    Palna
    Member

    Gear layout. Would like to get Piston Boots and raid neckie, but would need a pretty big change to other items. Not worked that out yet.

    Set - Legendary Part of the Family
    Armor: Light (Shadowdancer) or Plate (LD, DC or US)
    +15 Enhancement Bonus
    Fortification +214%
    Physical Sheltering +54
    Competence Healing Amplification +85
    Hit Points +81
    Green: Protection +7/+8
    
    Necklace: Legendary Family Recruit Sigil
    True Seeing
    Armor-Piercing - 33%
    Deadly +17
    Relentless Fury
    Yellow: GotIB
    
    Gloves: Legendary Hammerfist
    Insightful Doublestrike 11%
    Cannith Combat Infusion
    Seeker 21
    Insightful Deadly +8
    Blue: Ins. Dex +2
    
    Non-set -
    
    Bracers: Brand of Kalok Shash
    Strength +22
    Quality Accuracy 8
    Quality Deadly +5
    Fire Absorption 53%
    Green: Draconic
    Yellow: Poison +10
    Blue: Armor Agility +2
    Filligree: Sanctified Fervor x3
    
    Goggles: Legendary Collective Sight
    Nearly Finished - 21 CHA
    Almost There - 10 CHA
    Quality Resistance +4
    Temperance of Belief (+1 quality MRR per Religious Lore)
    Blue: Luck +2
    
    Trinket: Slavers
    Sheltering +45
    Resistance +14
    Tendon Slice +14
    Quality STR +4
    Green: Power +200 
    
    Helmet: Legendary Umber Brim
    Improved Quelling Strikes
    Insightful Accuracy 16
    Insightful Deception +8
    Profane Well Rounded +2
    Green: Golems Heart
    
    Cloak: Legendary Cloak of the City's Champion
    Extra Smites
    Parrying +10
    Insightful Constitution +10
    Quality Physical Sheltering +13
    Green: Wis +8
    
    Belt: Legendary Bronze Dragonscale Belt
    Constitution +21
    Competence Healing Amplification +85
    Insightful False Life +40
    Lifesealed +50
    Blue: 
    
    Ring1: Circle of Malevolence
    Vitality +60
    Resistance +14
    Insightful Sheltering +23
    Intimidate +25
    Incite 53
    Blue: Concentration +11
    
    Ring2: Legendary Celestial Ruby Ring
    Nearly Finished - 21 DEX
    Stunning +23
    Accuracy 33
    Ghostly
    Green
    
    Boots: Boots of Blessed Travels 
    Dodge +17%
    Quality Armor Mastery +2
    Speed XV
    Freedom of Movement
    Insightful Reflex Save +6
    Green:  Armored Agility +2
    Yellow: Jump +11
    
    Offhand
    LGS Affirmation
    Fellblade
    
    Main hand: Untold
    Filligree: Prowess x5, Sanctified Fervor x2
    

    The augments aren’t updated

    #14416
    Legend
    Member

    Hi

    Can get rid of both feats Khopesh and Stunning Blow imo

    Quicken is nice

    Would be interesting to see new breakdown of combat stats and effective hp as you will have less dodge but lot more prr/mrr, also doublestrike, MP etc…

    Would also try and fit in a lesser displace item, could not see one.

    #14418
    Palna
    Member

    Yeah, I couldn’t fit in Legendary Celestial Topaz Ring without making Dire Charge useless with my other gear options. I have some Displacement clickies (should probably make more) and they make up my concealment defense. I could remake a slavers item with Sheltering, <Something>, Stunning and Q. Str, but it’s probably better to try to work in the raid items?

    Khopesh and Stunning Blow are both on the way out, I like them for leveling though which is why they are in. A bit unsure about using two feats for Cocoon though, since I have normally 4 Healing Hands and 4 LoH, more when I twist Endless LoH. What other options are there?

    Btw, I’ve used the 6 AP in Vistani for only for Deflect Arrows really and wondering if that’s worth the investment? Could get regeneratin HH from Aasimar tree and a little more from Tempest or Defender tree…

    Will try and get my selfbuffed stats later.

    #14426
    Sthax
    Member

    To add img to post, use this(replace IMG_URL with your img link):
    <img src="IMG_URL" />

    On build: I usually take quicken if i plan to keep in healing spells, esspecially on coccoon. For a melee its usefull as it bypasses concentration checks. Emp Heal is useless imho as it only gives 75 pos power, on the 600-1000 you can get it’s not that much. LoH to top ‘m off and a coccoon to keep ‘m topped is usually enough.

    Dropping stunning, i assume because dire charge is enough CC usually and its breaks the rotation. Not sure what to take instead really, completionist would be ideal, other than that you could go for brutal crits or another dps increase like specialisation or focus?

    Deflect arrows is usefull in THTH with the skulls, but as we got the raid pretty much down and only wipe on lag, and your defenses are high end anyway, i don’t see why you shouldn’t try some other things. I dont think you’ll be worse off.

    On twists: You talk about coccoon but its not in there 😛 I usually just use my dps twists in raids and dont swap to much out, unless i need change my role to tanking.

    On Gear: thats actually very close to what i am using on my wolf. I’m looking at Legendary Spectre Boots and Legendary Cloak of Balance to spice it up a bit, just dont know how yet…

    Ps: maybe Jan can activate visual editing in BBPress

    #14427
    Sinaefay
    Member

    Your cure serious wounds will get alot of oomph from empower healing, and is a good followup to a cocoon.

    I use LoH as a backup/long range healing when I play my paladin, as he’s using epic defensive fighting. For close range healing, having access to cocoon and CSW is very helpful, especially if you are in divine crusader and your consecration is on cooldown.

    #14428
    Healliona
    Member

    DPS expert have ansewered better that I can but here is something that is emphasys: Ant heal is always welcome in a quest after R7 / 8.

    Maybe you will lose some DPS but if at the end you are not top kill count but due to your lay or cocoon the party succeed the goal is reached for the party: Being able to run a quest at H reaper.

    Sébastien.

    #14429
    Palna
    Member

    Added some screenshots of stats on first post, thx Sthx. Those are in Reaper, with my measly 28 reaper points 🙂

    About Quicken+Empower Heal, I don’t use Cocoon atm since using EDF the range is not good, casting is slow without quicken and I haven’t put much effort into healing SP so I’ve tried to rely on regenerating LoH. I like this for raids as it’s not limited by EDF. I just couldn’t think of anything better to do with the twist and feats. I also don’t have room for CSW since I only use 14 paladin levels.

    Stunning Blow, I can’t get to reliable levels in legendary content and single target; I instead use Dire Charge, DoD and follow with Exposing Strike after DC times out. That’s usually enough CC when I manage to time it properly…

    Sthx, what DPS twists do you use?

    #14433
    Sthax
    Member

    in LD
    1 T4: Symmetric Strike / Sense weakness for total of 80% helpless dmg
    2 T3: Balanced Attacks for trip and some attack dmg / Meld for high reaper
    3 T1: Dance of Flowers
    4 T1: Primal Scream / in fury i take the extra boosts from LD
    5 T1: coccoon / energy sheath / unearthly reactions

    #14435
    Legend
    Member

    Please post stats out of reaper with no displace, this give true picture of build.

    But use any boosts such as Divine Might as this is pretty much your perm strength.

    #14436
    Sinaefay
    Member

    Ah yeah, I forgot that had ranger levels. In that case, LoH is your best bet to healing others.

    Re: your enhancements, why not take Tendon Cut III and Favored Defense II instead of stealthy and increased empathy?

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