Home Forums General Rerolling paladin to TWF

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  • #9768
    catgov
    Member

    Drow Paladin 14/ Ranger 6

    Stats:

    STR 15
    DEX 12+5 tome
    CON 14
    INT 12
    WIS 8
    CHA 16

    Skills:

    UMD MAX
    Intimidate MAX
    Heal 10
    Jump 10
    Bonus from +2/+4 tome in Balance

    Feats:

    1: Toughness
    3: Kopesh Proeficiency
    6: Quicken
    9: Precision
    12: Improved Critical Slashing
    15: Force of Personality
    18: Dodge
    21: GTWF
    24: Overwhelming Critical
    26: Perfect TWF
    27: Epic Damage Reduction
    28: +20 Positive Spell Power
    29: Dire Charge
    30: Epic Toughness
    Legendary: Scion of Arborea

    Granted feats: TWF, ITWF, Manyshot, Rapid Shot, Diehard
    FE: Evil Outsider and Undead

    Enhancement:

    http://i.imgur.com/xyIaJQb.jpg

    Epic Destiny:

    http://i.imgur.com/Ll0PDmO.jpg

    Twists:

    Tier3: Balanced Attacks
    Tier3: Grim Precision
    Tier2: Hail of Blows
    Tier1: Unearthy Reactions or Rejuvinating Cocoon

    Items:

    Goggles:

    Greensteel Goggles – Unconsciousness Range +128, Positive Healing +16 per 10s, Unconscious Range (+64 Insight); Positive Healing per 10s (+8 Insight), Unconscious Range (+32 Quality); Positive Healing per 10s (+4 Quality)

    Helmet:

    Legendary Executioner’s Helm: Insightful Deception +7/11, Relentless Fury, Seeker 17, Quality Combat Mastery +4,+8 Wisdom, Slave Lord’s Might

    Neck:

    Slavers Chains – T1: +45 Sheltering, T2: Resistance +14, T3: +22 Balance, T4: +11 Quality PRR, Augument +2 Insightful Dexterity, Slave Lord’s Might

    Trinket:

    Legendary Symbol of the Slave Lords (Trinket): True Seeing, Insightful Constitution +8, Lesser Displacement,  +20 Vitality, +8 Natural Armor

    Cloak:

    Legendary Slave Master’s Cloak: Insightful False Life +33, Protection +14, Spearblock VIII, Insightful Resistance +6, Green Augument Slot, Slave Lord’s Might (TEMP)

    Mysterious Cloak – Exceptional Healing Amplification +45%, +25 Insightful Magical Resistance, Globe of True Imperial Blood, +2 Insightful Charisma, Wondrous Craftsmanship

    Belt:

    Slavers Shackles – T1: +17 Cha, T2: 27% Positive Spell Lore, T3: +20 Stunning, T4: +11 Quality MRR, Augument +8 Strength, Slave Lord’s Might

    Ring1:

    Legendary Ring of Prowess – (Ring) – Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, +40 False Life

    Ring2:

    Legendary Band of Insightful Commands (Ring): Profane Well Rounded +2, Insightful Accuracy 13, Quality Deadly +4, Intimidate +22, +250 Spell Points
    Gloves:

    Cannith Gloves – T1: Doublestrike 17%, T2: Healing Amplification 61, Insightful Stunning +8, +8 Dexterity

    Boots:

    Greensteel Boots – Electric Resistance +50, Electric Resistance (+25 Insight) , Electric Resistance (+17 Competence)

    Armor:

    Platemail of the Celestial Avenger – (Heavy Armor): +13 Enhancement Bonus, Fortification +159%, Quality Doublestrike 4%, Parrying +7, Sheltering +38, Blurry, Deathblock IX, Augument Golem Heart, Angelic Grace, +30 Draconic Gem

    Bracers:

    Slavers Shackles – T1: +17 Con, T2: +185 Devotion, T3 +22 Heal, T4: +4 Quality Con, Augument Slot +30% Striding, Slave Lord’s Might

    Main Hand:
    Epic Bleeding Edge (Khopesh 5[1d8]): +12 Enhancement Bonus, Limb Chopper, Bloodletter VII, Vampirism, Adamantine, Silvered Strikes

    Off Hand:

    Thunderforged Kopesh – 1st Degree Burns: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.) This effect may only occur on-hit once every two seconds. Also 5 to 30 Fire Damage. Dragon’s Edge: Passive: Armor-Piercing 35%. On Crit: 33 to 105 Bleeding Damage. Draconic Reinvigoration: Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead and Bard Songs. On Damage or Spell Damage: 2% chance to generate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once per 100 seconds).

    Quiver:

    Epic Dynamistic Quiver – Doubleshot 8%, Ranged Power +4

    Thanks for the feedback!

    #9769
    Sinaefay
    Member

    For feats I would instead go for:

    9: Precision instead of Oversized Two Weapon Fighting

    15: Empower healing or Force of Personality
    18: GTWF
    21: Overwhelming Critical
    24: Epic Toughness

    29: Dire Charge
    30: Epic Reflex

    The gear looks fine, except that you have heal +22 on two slaver crafted gear. Make one balance instead.

    #9770
    catgov
    Member

    Seems I forgot about Dire Charge even if I built my items around it… Thanks!

    Cannot take GWFT earlier because I am relying on a +5 dex tome to get 17 dex.

    Edited feats.

    Twists updated.

    #9771
    Legend
    Member

    I would ask Palna in guild to look over build, he seems to have concentrated on this type with gr8 effect.

    #9775
    Palna
    Member

    Hope I can give som input, here’s my build I did this winter and I liked it. Added some alternate feats that I’ve tried on last ER. Can post my items later, but get Dire Charge DC up to 110+ now, without Fighter PL’s.

    Palna (U34)
    14/6 Paladin/Ranger
    Lawful Good Human

    Level Order

    1. Ranger 6. Paladin 11. Paladin 16. Ranger
    2. Paladin 7. Paladin 12. Paladin 17. Ranger
    3. Paladin 8. Paladin 13. Ranger 18. Paladin
    4. Paladin 9. Ranger 14. Paladin 19. Paladin
    5. Ranger 10. Paladin 15. Paladin 20. Paladin

    Stats
    36pt Tome Level Up
    —- —- ——–
    Strength 16 +6 4: STR
    Dexterity 13 +6 8: STR
    Constitution 16 +6 12: STR
    Intelligence 9 +6 16: STR
    Wisdom 8 +6 20: STR
    Charisma 16 +6 24: STR
    28: STR

    Skills
    R P P P R P P P R P P P R P P R R P P P
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ————————————————————
    Balance 2 ½ ½ ½ ½ ½ 1 ½ 1 1 ½ ½ 9
    Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Intim 2 1 2 2 1 1 1 2 2 1 1 1 1 2 1 2 23
    Jump 2 3 5
    Search 4 3 4 4 2 3 20
    Tumble 1 1
    UMD 2 1 1 1 1 1 1 1 9
    ————————————————————
    24 2 3 3 7 3 3 3 7 3 4 4 8 4 4 8 8 4 5 5

    Feats

    1 : Precision
    1 Human : Exotic Weapon: Khopesh
    1 Ranger : Favored Enemy: Evil Outsider
    2 Deity : Follower of: Sovereign Host OR Onatar
    3 : Toughness
    6 : Quicken Spell
    8 Deity : Unyielding Sovereignty OR Onatar
    9 : Improved Critical: Slashing
    12 : Improved Critical: Ranged
    15 : Empower Healing Spell
    16 Ranger : Favored Enemy: Undead
    18 : Greater Two Weapon Fighting
    21 Epic : Overwhelming Critical
    24 Epic : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic : Epic Damage Reduction
    28 Destiny: Tactician OR Doubleshot
    29 Destiny: Dire Charge
    30 Epic : Quick Draw OR Blinding Speed
    30 Legend : Scion of: Arborea

    Spells

    Paladin
    1. Divine Favor, Cure Light Wounds, Lesser Restoration
    2. Resist Energy, Remove Paralysis
    3. Cure Moderate Wounds, Magic Circle Against Evil
    4. Holy Sword
    Ranger
    1. Ram’s Might, Jump

    Enhancements (80 AP)

    Tempest (38 AP)
    • Shield of Whirling Steel, Tempest
    1. Improved Defense III, Whirling Blades
    2. Improved Parry III, Whirling Blades, Sprint Boost III
    3. Storm Dancer, Whirling Blades, Strength
    4. Storm Tempest, The Growing Storm III, Whirling Blades, Strength
    5. Dual Perfection, Cuts: A Thousand Cuts III, Dance of Death III

    Sacred Defender (24 AP)
    • Holy Bastion, Sacred Defense
    1. Extra Lay On Hands III, Durable Defense III
    2. Bulwark Aura III, Resilient Defense III
    3. Resistance Aura I, Tenacious Defense III, Constitution
    4. Swift Defense, Strong Defense III

    Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Exposing Strike
    1. Stealthy III, Increased Empathy III, Versatile Empathy II

    Knight of the Chalice (7 AP)
    • Slayer of Evil
    1. Extra Turning III, Extra Smite I
    2. Divine Might I

    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Strength
    3. Critical Damage I, Haste Boost III, Strength
    4. Strength
    5. Advancing Blows, Devastating Critical
    6. Master’s Blitz

    Twists of Fate (26 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Primal Scream (Tier 1 Fury)
    4. Rejuvenation Cocoon (Tier 1 Primal)

    #9776
    Palna
    Member

    Enhancements are tight, wanted Tempest T5, Defender T4 , DWS core 3 and Divine Might which had to go down to 30 sec to fit. My build is really not optimized for heroic leveling, might be better off doing some feat swapping around level 20… 🙂

    This is the gear I’ve used at cap, in the process of changing it but need to get the time to farm some items.

    Armour: Celestial Platemail of the Avenger
    Helm: Executioners Helm
    Goggles: Legendary Orator
    Bracers: Slavers, Strength +17, Resistance +14, Stunning +20, Q. Strength +4
    Gloves: CC – Doublestrike +17%, Healamp +61, Ins. Accuracy +11, Green: Vitality +20
    Belt: Slavers – Constitution +17, Deception +14, Tendon Slice +14, Q.Constitution +4
    Boots: Cerulean Guard / Boots of Blessed Travels
    Cloak: Mysterious Remnant Cloak
    Necklace: Leg Pendant of Warriors Focus
    Ring1: Leg Ring of Prowess
    Ring2: Slavers – Charisma +17, Devotion +168, Q. Cha +7
    Trinket: Epic Litany / Legendary Planar Compass (Ghostly)

    #9782
    catgov
    Member

    Thanks Palna for the input and sharing your build! I will try to fit in the Mysterious Cloak as it seems to be the best cloak for my setup.

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