Home Forums General Paladin build request

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  • #7442
    Mulrikus
    Member

    Howdy Guys
    as we got so many Paladins in our guild I would like to ask for a build to advantage from your expierences.

    I would like to solo mostly EE content. I know this is not easy and I need gear and the game is generally not designed for it…
    But I have not so much time to find an aderquate party. I tried on my self tto build oneself but messed up. The trade-off between to much tank (less dmg) to too much gimp is so wide that I mostly land in the gimp corner.

    What I have got is Mulrikus (36pt)
    Tomes:
    str: +3
    dex: +4
    con: +3
    int: +3
    wis: +3
    cha: +2

    restrictions: not vip, free race + half-orc

    Thank you in advance.
    Best regards

    #7443
    Palna
    Member

    I’ve done a few different builds with Palna during ETR’s lately, THF, SWF and S&B. Was going to do a pure TWF build but I’ll skip that after the Holy Sword nerf. Also tried 15pal/3rgr/2ftr a year or so ago.

    All the ETR pure builds I’ve done have been pretty similar to each other;

    Human
    Stats, for 36pt build with your tomes I’d go str-based 18-9-16-9-8-16 or cha-based 16-9-16-9-8-18 (9 dex for Precision req, 9 int for more skills). Levels in Str or Cha, Str gives a bit more dps and dc, cha more saves.

    Feats – 7 base, 1 human, 3 Epic=11 + 2 ED

    Heroic
    Exotic Weapon (Khopesh or Bastard), Weapon style x3, Quicken, Empower Heal, Improved Crit, Power Attack

    Epic
    Overwhelming Crit, Precision, Stunning Blow(if VGD)/Epic DR(if SWF or THF)

    Destiny
    PTWF, PSWF/PTHF/Tactician(VGD)

    Skills
    Max Heal, UMD, Balance to 7 ranks if SWF. Intimidate or Search can be useful.

    Enhancements
    S&B: 41 AP in vgd for capstone and T5, minimum 13 in sd for +20%HP, 11 in kotc for Divine Might, 1 human for dmg boost.
    SWF/THF: 41 in kotc, 13 in sd, 1 human.
    Rest as you please, can put more in SD for +6 strength or con and 10% speed, Harper for more melee power, human for more heal amp etc…

    Destiny:
    DC for more survivability, LD for more DPS. Depends a bit on how you arrange your enhancements as well…

    Can probably post some build exports if you want to see step by step what I did…

    Edit: didn’æt see that you had 36 points.

    #7444
    Legend
    Member

    Hi Mul

    For a thf Pally would go Human, stat priority Str and Con, then Char, then Wis, Dex and Int can be pretty much dump stats, go 10 Wis though, 9 Int with the +3 tome, min dex.

    Skills – Diplo, Intim (max), Heal and Balance, I don’t go umd as u can use cure wands lvling and in epic reju cacoon is enough with LOH and raises from the sacred defender tree covers rezzes.

    Feats: Power Att, Toughness, 2hf, Empower Healing, Imp Crit, Cleave, Imp 2hf, G2hf

    Epic Feats:Overwhelm Crit, Epic Toughness, Blinding Speed if no speed item, or can go Quicken, Weapon Focus, Epic DR.

    Epic Destiny Feats: P2hf and P2wf

    Enhancements: Tier 4 in Sacred Defender, get up to redemption from Core and 2 greater stance abils, about 25 points in total, 40+ in Knight of Chalice tree, any points left over in human imp recov and fighting stle 2 handed if enough points.

    Weapon: Go for Falchion or G Sword depending on personal pref, Sword of Shadow great for lvling, if poss should also craft a Greensteel Min2 weapon and Displacement clickie items (boots prob best x2)

    Have Holy Sword, Death Ward and Zeal active at all times, Divine Favour before fight and use the enhancement Divine Might as and when u can (one of main Pally abils)

    Put stat points in Str and Con when leveling, can just alternate.

    Quite a few options for epic gear but best to get there first, then start equipping or get some at the moment whilst lvl 28.

    #7446
    Mulrikus
    Member

    Thank you very much both!
    Thought maybe there are some synergies with ranger but then I think i will stay pure as ranger is more a glass cannon and in EE he will have more problems than a pure paladin.

    I have got just a couple of question:
    1. I would prefer THF but would like to know if THF>TWF? I mean holy sword works also on the off hand. the only thing is they nerfed it for ranged and the multiplier does not stack with IC if i understand it correctly
    2. WIS 10: will I be able to cast spells? I am not so sure because i need a wis of 14 and if enhancement bonus is accepted for the useage of spells
    3. Enhancement: I am really not sure what to take here. Depender ok, I understand it but where are the dps enhancements? KOTC seems so special i am no sure about it… Can you post a Screeni here from your paladins so i can see what to take (you know GIMP corner)

    So finally the build look like this:

    ulrikus
    Paladin 20
    Lawful Good Human

    Stats
    . . . . . . . .36pt . . Tome. . .Level Up
    . . . . . . . .—- . . —-. . .——–
    Strength. . . . 18. . . .+3 . . . 4: STR
    Dexterity . . . .8. . . .+4 . . . 8: STR
    Constitution. . 18. . . .+3 . . .12: STR
    Intelligence. . .9. . . .+3 . . .16: STR
    Wisdom. . . . . 10. . . .+3 . . .20: STR
    Charisma. . . . .9. . . .+2 . . .24: STR
    . . . . . . . . . . . . . . . . .28: STR

    Skills
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .————————————————————
    Intim . . 2 .1. . .2. . .1. . .1. . .1. 1 .3. 1 .3. 1 .2. 1 .1. 1 .1. 23
    Heal. . . 3 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 22
    Balance . 1 . . 1 . . 1 .½. 1 .½. 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
    Tumble. . . . . . . . . . . . . . . . . . . . . . . . .½. . .½. . . . .1
    UMD . . . ½ . . . . . . . . . . . . . . . . . . . . . . . . .½. . . . .1
    . . . . .————————————————————
    . . . . . 8 .2. 3 .3. 3 .3. 3 .3. 3 .2. 4 .4. 4 .4. 4 .4. 4 .4. 4 .2
    . . . . . 8 .2. 3 .3. 3 .3. 3 .3. 3 .3. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4

    Feats

    .1. . . . : Power Attack
    .1 Human. : Toughness
    .1 Deity. : Follower of: Silver Flame
    .3. . . . : Two Handed Fighting
    .6. . . . : Empower Healing Spell
    .6 Deity. : Silver Flame Exorcism
    .9. . . . : Improved Critical: Slashing
    12. . . . : Cleave
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Epic Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Holy Strike

    Spells

    . .1. Bless, Cure Light Wounds, Virtue, Lesser Restoration
    . .2. Angelskin, Remove Paralysis, Resist Energy, Eagle’s Splendor
    . .3. Cure Moderate Wounds, Prayer, Remove Curse, Remove Blindness
    . .4. Zeal, Holy Sword, Death Ward, Restoration

    #7447
    Legend
    Member

    A lot more charisma than that, lower str and con.

    Wisdom for Pally for minimum spells will include items so easy to get.

    Forget Holy Strike, Ptwf for doublestrike

    THF to TWF is just personal preference, higher numbers from THF, faster attacks from twf, both r effective, but u need to invest in dex a bit more for 2wf.

    With enhancements DPS is from the Knight tree, if invest enough in Sacred defender you will also get some nice defensive boosts, end game prr should easily be over 100 and hp around 1.2k.
    Dps is from the 2 Knight cleaves, exalted smite, Divine might

    #7448
    Palna
    Member

    If the plan is to solo and you don’t have alot of gear Vanguard is probably easier, more PRR/MRR and you can get to working levels of AC which gives you another layer of defenses. You’ll also get working Stuns which isn’t easy on a Paladin otherwise.

    Leg, do you feel you need the res spells? Personally just use the scrolls, which you can do without UMD and without the enhancement, but maybe not been in a proper “oh shit” moment where the lack of concentration or casting speed from quicken was a problem.

    UMD is helpful for moving about with teleport, and casting some buffs from wands/scrolls like Shield wands, Greater Heroism scrolls or Tenser’s. You dont’ necessarily need to max it, especially if you’re going cha-based.

    #7449
    Grugno
    Member

    I think a lot depends on epic destiny you plan to use (i.e. you can’t use adrenaline from FotW when in Defensive stance…)

    After 28.1 I think THF is better for a pure pally. Esos really rocks from 20 to 27. You can reach 13-20 x4 in DC. With a great threat range, Precision may be a better choice than PA.

    Regading feats, drop thoughness/epic thoughness. Quicken can be useful for EE.
    You can take both Precision/PA and use them situationally.
    Skip cleave if you go DC.
    Imho, DC is the EE destiny if you go THF.

    If you want to try out something unusual, play a Vanguard/FotW. I’ve done some EPL with this build and it’s really fun and effective. Equip Talon -> Madstone Aegis for the critical profile with adrenaline charge.

    PS: Know the Angles still stacks with Divine Might?

    #7450
    Legend
    Member

    Having Ressurection as a spell is handy as only costs 1 enhancement point and it replaces granted spells I would never use and can save points from umd, but umd is viable if can spare the skill points.

    Like Palna said if you go Sacred and Knight it is pretty pointless going any dc ability route, Vanguard will be more survivable and can get v nice dc’s, if built right not much dps will be lost.

    I am basically too lazy to use Tenser’s and GH on Pally, GH not really needed.

    Long Sword and Scimitar are both very viable for a Vanguard to save a feat as Scimitar will be 15-20 d6 x2, L Sword 17-20 d8 x2, Khopesh 17-20 d8 x3 with Imp Crit, the Fellblade from Defiler is a nice choice for Vanguard Pally now.

    I am not sure how much Vanguards have suffered from the latest update and what they can complete end game ee.

    I wouldn’t use anything other than LD full blitz in ee content on a thf Pally, with groups of mobs u need the dps from melee power, DC just doesn’t give u enough direct damage just -1 crit and auras that take a while to cast, for Vanguard DC is nice as you can afford the time due to survivability.

    A lot of Pallies do take quicken but I find if i am really in the sh&^ then even a quickened reju cacoon wont counter the incoming dps, thats what Lay on Hands is for, even in combat i find u can jump back a bit and get a norm reju cacoon off anyway or momen swing to knock all mobs down.
    For end game ee Displace clickies are a must for a thf Pally.
    I twist in endless lay on hands and Endless Smiting on mine so the LOH are a plenty, other peeps prob go for completely different twists, ie prob Legend Tactics on a Vanguard.

    Am not going to say end game ee is easy, can complete ee Temple of Vol competently, I did complete Demon Assault on ee, but that was tough due to caster and archers pummeling me and had to break off the boss often to clear adds and heal, a good benchmark is soloing executioners in Defiler on EN and EH and am fine there, there are some thf Barbs and well built 2wf rangers thats can solo ee a lot easier.

    #7451
    Mulrikus
    Member

    ok updated it, is it ok now?
    Mulrikus
    Paladin 20
    Lawful Good Human

    Stats
    . . . . . . . .36pt . . Tome. . .Level Up
    . . . . . . . .—- . . —-. . .——–
    Strength. . . . 18. . . .+3 . . . 4: STR
    Dexterity . . . .8. . . .+4 . . . 8: STR
    Constitution. . 16. . . .+3 . . .12: STR
    Intelligence. . 10. . . .+3 . . .16: STR
    Wisdom. . . . . .8. . . .+3 . . .20: STR
    Charisma. . . . 15. . . .+2 . . .24: STR
    . . . . . . . . . . . . . . . . .28: STR

    Skills
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .————————————————————
    Intim . . 2 .1. . .2. . .1. . .1. . .1. 1 .3. 1 .3. 1 .2. 1 .1. 1 .1. 23
    Heal. . . 3 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 22
    Balance . 1 . . 1 . . 1 .½. 1 .½. 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
    UMD . . . 2 .½. . . . . . . ½ .½. . .1. . . . . . . . . . . .½. . .1. .6
    Jump. . . ½ . . . . . . . . . . . ½ . . . . . . . . . . . . . . . . . .1
    Tumble. . . . . . . . . . . . . . . . . . . . . . . . .½. . .½. . . . .1
    . . . . .————————————————————
    . . . . .12 .3. 3 .3. 3 .3. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4

    Feats

    .1. . . . : Power Attack
    .1 Human. : Toughness
    .1 Deity. : Follower of: Silver Flame
    .3. . . . : Two Handed Fighting
    .6. . . . : Empower Healing Spell
    .6 Deity. : Silver Flame Exorcism
    .9. . . . : Improved Critical: Slashing
    12. . . . : Cleave
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting

    Spells

    . .1. Bless, Cure Light Wounds, Virtue, Lesser Restoration
    . .2. Angelskin, Remove Paralysis, Resist Energy, Eagle’s Splendor
    . .3. Cure Moderate Wounds, Prayer, Remove Curse, Remove Blindness
    . .4. Zeal, Holy Sword, Death Ward, Restoration

    #7452
    Legend
    Member

    Looks good for a thf, would try and get a +3-4 int tome b4 tr if poss.

    Have you got the resources to craft greensteel and u got a sword of shadow?

    #7453
    Grugno
    Member

    @Leg: sure, if you twist endless Lay on Hands you can skip Quicken 😉 But as tier 3 twist Grim Precision is better imho.

    I think DC’s dps is underrated. I like zeal bonus to doublestrike, holy retribution/confront any foe + endless turning. Yep, consecration take a while to cast, but is 10% more dmg for the entire party and 5 ticks of heals (around 400 per tick with good hamp/devotion).

    #7454
    Mulrikus
    Member

    legend I even noticed (after Grug mentioned) that cleave and Exalted Cleave shares a cloldown. does make sense to take the feat cleave?

    Yeah i got greensteal ingrids but missing the power-shards. So generally yes 🙂

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