Home Forums General Darton's gear setup

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  • #10040
    Anonymous
    Inactive

    Hello all,

    I am so far atm, that I can start to plan Darton´s end gear setup. He is a pure paladin, THF, CHA based, using divine might instead of STR.
    I made a plan, if you have time please check it and tell if there is anything what can be corrected to make the character more useful. Thanks all in advance!

    Let´s start.
    +5 tome on all ability, but STR (6). All lvlup´s on CHA
    Main ED will be crusader, twisting sens weakness, momentum swing, critical dmg, and cocoon

    Head – Exc. helm slavers – Insf deception, relentless fury, seeker +17, quality combat mastery +4, +2 to all ability
    Necky – slave lords crafting – CON +17, devotion +185, stun +20, quality cha +4
    Trinket – symbol of the slave lords – TS, Insf con +8, Lesser displace
    Cloak – slave masters cloak – Insf false life +33, Prot +14, Spearblock VIII, Insf resistance +6
    Belt – cannith crafting – doublestike +17, balance +22, insf. Dodge +7
    Ring – ring of prowess – melee power +8, deadly +14, accuracy +28
    Gloves – cannith crafting – Dex +15, healing ampli +61, insf stun +8
    Boots – knife toed boots – thorn guard, armor piercing +28%, quality seeker +4, quality STR +4
    Ring – cannith crafting – Cha +15, false life +57, insf cha +7
    Bracer – slave lords crafting – Str +17, resistance +14, skill +22, quality con+4
    Armor – celestial avenger – +13, Forti +159, quality doulestrike +4%, parrying +7, sheltering +38, blurry, DB
    Goggles – cannith crafting – Wis +15, melee alacrity +15, insf seeker +7

    5 pieces slave lord´s might set bonus.

    Weapons are the usual esos, 3x pos lgs, thunderforged martial fear, epic riftmaker, and can craft CC against ooze, and rusty.

    Augments – globe of true imperial blood, golem´s heart, +2 good luck, vitality, +250 SP, and +40 resist for all elements. Still 2 green or blue slot will be empty. Might will put in blindness immu, or no idea.

    #10041
    Legend
    Member

    Hi Domvik

    Above set-up is definitely end game as got all bases covered.

    The only other gear setup I could suggest would involve getting a few more hp, prr, bit more dodge and FOM, but would probably lose the cloak and maybe have to craft 1 more slavers.

    Changes would involve 2 LGS opp for the +18% hp, Leg scales of Avarice for more dodge combined with boots of blessed, then just mix up a few things on rest.

    If interested in this route I could do a basic plan layout, let me know, then just have to weigh up benefits to losses.

    #10042
    catgov
    Member

    I would advocate you try to fit Legendary Band of Insightful Commands (Ring): Profane Well Rounded +2, Insightful Accuracy 13, Quality Deadly +4, Intimidate +22, Empty Augument Slot and recraft the cannith charisma item somewhere else.

    #10043
    Anonymous
    Inactive

    Hello all,

    Thank you guys for your answers.
    @Cat – the ring would give me only insf. accuracy and quality deadly. Then i have to find place for cha, insf. cha and false life.

    @Leg – Jan shared with me Dentharr gear setup. He is using memoriam, 2x lgs hp items and the traveler boots. Crafting one more slavers item is not problem. I have probably enough ingreds for the lgs items, but dont have the boots. :-/

    @Jan – thx for sharing your gear setup

    #10051
    Sinaefay
    Member

    I might as well post it here as well, in case anyone else is wondering:

    Head: Legendary Executioner’s Helm – Insightful Deception +7/11, Relentless Fury, Seeker 17, Quality Combat Mastery +4, Green Augment Slot ()

    Neck: Ability: Legendardy Chains of False Life +68, Armor Piercing +28, Tendon Slice +14, Quality Fortification +45%

    Trinket: Memoriam – Good Luck +4, Healing Amplification: +75 Competence Bonus, Insightful Fortitude Save +3, Quality Reflex Save +2, Green Augment Slot, Yellow Augment Slot

    Goggles: Legendary Greensteel – HP set, Acid resistance

    Bracers: Legendary Shackles of Alluring 17, Devotion 185, Balance +22, Quality Charisma +4

    Armour: Platemail of the Celestial Avenger – +13 Enhancement Bonus, Fortification +159%, Quality Doublestrike 4%, Parrying +7/14, Sheltering +38, Blurry, Deathblock IX, Angelic Grace, Blue Augment Slot, Green Augment Slot

    Cloak: Legendary Slave Master’s Cloak: Insightful False Life +33, Protection +14, Spearblock VIII, Insightful Resistance +6, Green Augment Slot()

    Belt: Offense: Doublestrike 17, Ability: Strength 15, Ability: Insightful Constitution 7

    Gloves: Legendary Greensteel – HP set, Unconcious range-healing

    Boots: Boots of Blessed Travels: Dodge +12%, Quality Armor Mastery +2, Speed XV, Freedom of Movement, Insightful Reflex Save +3, Green Augment Slot, Yellow Augment Slot

    Ring1: Legendary Ring of Prowess – Melee Power +8, Ranged Power +8, Deadly 14, Accuracy 28, Green Augment Slot

    Ring2: Legendary Five Rings of Constitution +17, Resistance +14, Stunning +20, Quality Constitution +4

    #10053
    Legend
    Member

    Unless I am missing something a divine might build should still primarily focus on str, not charisma, this is due to every 2 points of Charisma is basically only +1 str, obviously Charisma for saves but Pally should still have high enough without this, Is there another reason for Charisma build cos my Pally has gone Str with Divine might! just something to consider or inform of reason.

    ie: Str based
    Str: 60 = +25
    Char: 50 = +20
    Divine might modified = Str 80

    or: Char based
    Str: 50 = +20
    Char: 60 = +25
    Divine might modified = Str 75

    Just the sentence ‘CHA based, using divine might instead of STR.’ confused me as I thought you use Str with maximum potential divine might, not instead of str.

    Only reason I can think of is PDK.

    Otherwise seems you are giving up some stun dc and damage.

    Dependant on the above i could suggest a better gear layout with Str primarily in mind.

    Or I am missing something that is obvious.

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