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  • #8490
    Legend
    Member

    Hi
    Below is link to article on forum with some useful locations for specific collectable farming:

    https://www.ddo.com/forums/showthread.php/478811-This-is-How-To-Farm-the-New-Collectables-System-Efficiently

    Also, I will list below some specific locations for some of the more useful collectables in alphabetical order, if you know of any more specific please let me know in game and will add:

    Any Natural Node from lvl 16 to 26+ go to Breaking the Ranks and enter appropriate difficulty for node, 5 nodes in west camp, you can farm more if complete part of quest but imo not worth it, just farm those 5.

    Wheelon Prison has 5 Adventurers packs when head South, not too gr8 for specific farming but can build up some nice random Tier 4 (heroic) and Tier 5 (epic) ingre which is always handy. (Cultural seemed to drop a lot more)

    *Ancient Text – Insight Con and Char – Grim and Barett, EC to EE
    *Brass Censer – Insigh Int, Wis, Mag Shelter – Epic Desecrated Temple of Vol, 2 side passages give a total of 4 collectable for quick farm.
    *Mortar and Pestle, Insight Deadly, Insight Necro Focus, Insight Spell Pen – EC Cabal for One, chest in first Orange named room with secret door, also secret door collectable before.
    *Ornate Charm – Insight Char, Insight Str,Ins Phys Shelter, see Brass Censer for farm location.
    *Pouch of Bone Fragments – Insight Dex, see Brass Censer for location
    *Romantic Sonnet – Charisma and Resistance Items, HC and HN Grim and Barett, bookshelf in end side room from downstairs.
    *Runic Parchment – Con Item, as per Romantic Sonnet
    *Scholarly Notes – Doublestrike, HH Grim and Barett bookshelf.
    *Vial of Dragons Blood Ink – Insight Con, Insight Wis, see Brass Censer for location.

    #9310
    Dragavon
    Moderator

    My best places for collectable farming:

    T1 collectables: Tomb of the sanguine heart on heroic normal.

    Turn left twice after entering, to a room with a crude altar and a rubble. From that room go north until you have to turn left. In that area are 2 secret doors, 2 rubble behind one, 2 backpacks behind the other.

    T2 collectables : Tomb of the sanguine heart on heroic hard.

    T3 arcane collectables: Enemy Within heroic normal.

    Run to barrier where the golems are, backpack in the water on the left. Go to the room with the mindflayer, crude altar. Then continue to the split and go each side to the room with crest for alchemy tables and bookshelves. 10 nodes in total, 3-4 minutes.

    T3 natural / any collectables: Lords of Dust heroic casual.

    If you are after any kind of collectables do every room until the room outside the second altar for 3 nature, 3 backpacks and one bookshelf. If you need natural collectables there are 5-6 more nodes to the end of the quest.

    T4 collectables: Lords of Dust heroic normal.

    T5 collectables: Lords of Dust epic normal.

    T6 collectables: Mask of Deception epic normal.

    Enter, kill the 2 men by the campfire, equip mask.
    Talk to guard at gate, then enter the small building, talk to the armsmaster and get the bookshelf.
    Go back out and to the right for rubble behind the outhouses. Enter the bar building for a cabinet.
    Go to the stables for a fungus. Next to the chest there is a secret door. Go through that and several other doors down to the room with the white dragon mask for a backpack.

    These quests are good for general collectible farming to get yourself a good sypply of all kinds of collectables, there may be better places if you are looking for specific collectables.

    #9732
    Dragavon
    Moderator

    A nice guide for Wheelon prison collectible farming.

    https://www.ddo.com/forums/showthread.php/485586-Wheloon-Prison-backpack-farming

    #19702
    Dragavon
    Moderator

    Collectable Types:
    Arcane: Alchemy Table, Scroll Rack, some Bookshelf, some Cabinet, some Crude Altar
    Cultural: Mob Treasure Bag
    Lore: some Bookshelf, some Cabinet
    Natural: Bones, Fungus, Moss, Mushroom, some Crude Altar
    Any: Adventurer’s Pack, Rubble
    Note: “Any” still goes by tier, and will drop any appropriate Arcane, Cultural, Lore, Natural.
    5. I started by looking at quests with both Heroic and Epic versions, that crossed multiple Tier thresholds depending on difficulty level. Notation includes base level of the quest for reference. “EC”=Epic Casual, “HC”=Heroic Casual. Farms should be fast early nodes, or else high volume.

    III. TYPES, TIERS, AND RARITIES FOR ALL CRAFTING COLLECTABLES
    —T1 Arcane (Levels 1-5): Common: Amber Vial | Uncommon: Vial of Pure Water | Rare: Vial of Contagion
    —T2 Arcane (Levels 6-10): Common: Skull Fragment, Glittering Dust | Uncommon: Powdered Blood, Sparkling Dust | Rare: Intact Fingerbone, Luminescent Dust
    —T3 Arcane (Levels 11-15): Common: Ceramic Bowl, Singed Soarwood, Lodestone | Uncommon: Glass Phial, Charred Soarwood, Moonstone | Rare: Crystal Decanter, Lightning-Split Soarwood, Stellar Orb
    —T4 Arcane (Levels 16-20): Common: Blessed Candle, Ritual Candle | Uncommon: Silver Bowl, Vial of Heavy Water | Rare: Ritual Athame, Oceanic Sphere
    —T5 Arcane (Levels 21-25): Common: Mortar and Pestle | Uncommon: Fractured Femur | Rare: Prismatic Dust
    —T6 Arcane (Levels 26+): Common: Brass Censer | Uncommon: Pouch of Bone Fragments | Rare: Vial of Dragon’s Blood Ink
    * * *
    —T1 Lore (Levels 1-5): Common: Page torn from a Research Notebook | Uncommon: Khyber Prayer Pamphlet | Rare: Tome: Prophecies of Khyber
    —T2 Lore (Levels 6-10): Common: Caravan Logbook, Phoenix Tavern Purchase Order | Uncommon: Research Diary, ‘Wavecrasher’ Cargo Manifest | Rare: Tome: Myths of Old Xen’drik, Tome: Stormreach Imports and Exports, 857 YK
    —T3 Lore (Levels 11-15): Common: Runic Parchment, Romantic Sonnet | Uncommon: House-Sealed Letter, Silver Flame Hymnal, Scholarly Notes | Rare: Tome: History of the Houses, Tomes: Lost Songs of Cyre, Tomes: Codes of the Aurum
    —T4 Lore (Levels 16-20): Common: Cryptic Message | Uncommon: Academic Treatise | Rare: Tome: Alchemist’s Chapbook
    —T5 Lore (Levels 21-25): Common: Mystical Formula | Uncommon: Warehouse Ledger | Rare: Encoded Communique
    —T6 Lore (Levels 26+): Common: Ancient Text | Uncommon: Archaic Logbook | Rare: Adventuring Oratorio
    * * *
    —T1 Natural (Levels 1-5): Common: Sweet Whitecap| Uncommon: Deadly Feverblanch | Rare: Pale Creeper
    —T2 Natural (Levels 6-10): Common: Withered Cryptmoss, Cryptmoss Worm Larva | Uncommon: Cryptmoss, Cryptmoss Worm | Rare: Lush Cryptmoss, Cryptmoss Queen
    —T3 Natural (Levels 11-15): Common: Bruised Spore Pod, Sour Darkcap, Duskbrood Trumpeter | Uncommon: Intact Spore Pod, Fragrant Drowshood, Headsman Beetle | Rare: Flowering Spore Pod, Flowering Hellscap, Executioner Beetle
    —T4 Natural (Levels 16-20): Common: Ruddy Fungus, Swaying Mushroom Cluster | Uncommon: Bloodfeast Fungus, Swaying Mushroom Spore Pod | Rare: Sanguine Moth, Glowmoss Clump
    —T5 Natural (Levels 21-25): Common: Slime Mold, Zygomycota Fungus | Uncommon: Glowmoss Spores, Blister Beetle | Rare: Scarlet Cryptmoss
    —T6 Natural (Levels 26+): Common: Crypt Moth | Uncommon: Hairy Trumpet | Rare: Shimmering Spore Pod
    * * *
    —T1 Cultural (Levels 1-5): String of Prayer Beads | Uncommon: Small Wooden Idol | Rare: Icon of Khyber
    —T2 Cultural (Levels 6-10): Common: Blade of the Dark Six, Funerary Token | Uncommon: Signet of The Devourer, Mark of The Keeper | Rare: Shamanic Totem, Necromantic Gem
    —T3 Cultural (Levels 11-15): Common: Amulet of the Lost Empire, Small Planar Crystal | Uncommon: Amulet of the Six, Planar Spoor | Rare: Amulet of the Archbishop
    —T4 Cultural (Levels 16-20): Common: Chipped Bone Talisman | Uncommon: Ivory Scorpion Icon, Polished Ore | Rare: Tear of Vulkoor, Elemental Ingot
    —T5 Cultural (Levels 21-25): Common: Smoldering Ember | Uncommon: Stone Fetish | Rare: Planar Talisman
    —T6 Cultural (Levels 26+): Common: Flint Knife | Uncommon: Ornate Charm | Rare: Token of the Spider

    IV. MOST EFFICIENT QUESTS BY TYPE & TIER CHART
    A.K.A. the main point of my guide! Usually, but not always, I list the best ones earlier on per tier.
    Arcane
    —T1 Arcane: Bringing the Light HC, Caged Trolls HC, Tomb of the Sanguine Heart HC
    —T2 Arcane: Caged Trolls HN, Tomb of the Forbidden HC, Tomb of the Sanguine Heart HH, Tomb of the Unhallowed HC, An Offering of Blood HC
    —T3 Arcane: Desecrated Temple of Vol HC, Tomb of the Forbidden HN, Tomb of the Unhallowed HN, Multitude of Menace HC, An Offering of Blood HN, A Cabal For One HC, Wheloon Prison Heroic, Mask of Deception HC, Through a Mirror Darkly HC
    —T4 Arcane: Desecrated Temple of Vol HE, Multitude of Menace HE, An Offering of Blood EC, A Cabal For One HE, Mask of Deception HN, Terminal Delirium HC, Through a Mirror Darkly HN, Schemes of the Enemy HC
    —T5 Arcane: The House of Rusted Blades EC, An Offering of Blood EN, A Cabal For One EC, Through a Mirror Darkly EC, Wheloon Prison Epic, Terminal Delirium EC, Schemes of the Enemy HE
    —T6 Arcane: Desecrated Temple of Vol EC, Multitude of Menace EC, A Cabal For One EE, Mask of Deception EC, Terminal Delirium EN, Through a Mirror Darkly EN
    Cultural
    “Cultural don’t drop from specific dispensers, but instead drop as treasure bags from mobs. Mobs drop treasure bags based on mob type, regardless of CR or quest level. For example, kobolds always drop Strings of Prayer Beads no matter where you encounter them: Butcher’s Path Casual, Mired in Kobolds hard, or even in Slave Lords on Legendary Elite. All prayer beads, all the time.

    Unfortunately, all mobs are categorized as tier 1-3, so no mobs anywhere drop tier 4, 5 or 6 cultural in treasure bags. (Some high level mobs that should, like yuan-ti, don’t appear to drop treasure bags at all.) So instead of treasure bags, farm tier 4-6 cultural with ‘Any’ dispensers: Adventurer’s Packs and Rubble. Fortunately the devs seem to have planned for this, as packs & rubble appear to drop cultural around 40% of the time.” ~ EllisDee37

    Consider exploring for T1 Cultural, T2 Cultural, T3 Cultural, quests such as Kobold Assault, Gladewatch Outpost Defense, Gateway to Khyber (the Von3 pre-quest, credit to Splunge & EllisDee37), Sorrowdusk Isle slayers, Madstone Crater, Mired in Kobolds.
    —T1 Cultural: Kobolds, Troglodytes (both 1 & 2?), Wolves
    —T2 Cultural: Animated Armor, Bugbears, Gnolls, Hobgoblins, Orcs, Skeletons, Troglodytes (both 1 & 2?)
    —T3 Cultural: Giants, Trolls
    —T4 Cultural:
    —T5 Cultural: Elementals
    —T6 Cultural:
    Lore
    —T1 Lore: Protect Baudry’s Interest HC, Bringing the Light HC, Mirra’s Sleepless Nights HC, Caged Trolls HC, Tangleroot, Haverdasher HC
    —T2 Lore: Mirra’s Sleepless Nights HN, Tomb of the Unhallowed HC, The Church and the Cult HC, Caged Trolls HN, Tangleroot, The Prisoner HC
    —T3 Lore: The Church and the Cult HE, Tomb of the Unhallowed HN, Grim & Barett HC, The Lords of Dust HC, Eyes of Stone HC, Mask of Deception HC
    —T4 Lore: Grim & Barret HE, The Lords of Dust EC, The Prisoner EC, Mask of Deception HN, Terminal Delirium HC, Schemes of the Enemy HC
    —T5 Lore: The Lords of Dust EN, The Prisoner EN, Terminal Delirium EC, Schemes of the Enemy HE
    —T6 Lore: Grim & Barret EC, Mask of Deception EC, Terminal Delirium EN
    Natural
    —T1 Natural: A Small Problem HC, Protect Baudry’s Interest HC, Depths, Tangleroot, Tomb of the Sanguine Heart HC
    —T2 Natural: The Last Stand HC, A Small Problem HH, Tangleroot, Depths, Tomb of the Sanguine Heart HH, The Prisoner HC
    —T3 Natural: The Last Stand HE, Sinister Storage HC, The Lords of Dust HC, Trial By Fire HC, Fleshmaker’s Lab HC
    —T4 Natural: Breaking the Ranks HC, Sinister Storage HH, A Small Problem EC, The Last Stand EC, The Lords of Dust EC, The Prisoner EC, Fleshmaker’s Lab HE, Terminal Delirium HC, Schemes of the Enemy HC
    —T5 Natural: Breaking the Ranks HE, The Last Stand EN, A Small Problem EH, The Lords of Dust EN, Trial By Fire EC, The Prisoner EN, Terminal Delirium EC, Schemes of the Enemy HE
    —T6 Natural: Breaking the Ranks EC, Trial by Fire EE, Fleshmaker’s Lab EC, Terminal Delirium EN
    Any
    —T1 Any: Depths of Despair HC, Tomb of the Sanguine Heart HC
    —T2 Any: The Chamber of Rahmat HC, Depths of Despair HE, Tomb of the Sanguine Heart HH, The Prisoner HC
    —T3 Any: Tavern Brawl HC, The Chamber of Rahmat HN, Madstone Crater HC, A Cabal For One HC, Fleshmaker’s Lab HC, The Lords of Dust HC, Desecrated Temple of Vol HC, Wheloon Prison Heroic, Mask of Deception HC
    —T4 Any: Tavern Brawl HE, Madstone Crater HE, A Cabal For One HE, The Prisoner EC, Fleshmaker’s Lab HE, the Lords of Dust EC, Desecrated Temple of Vol HE, Mask of Deception HN, Terminal Delirium HC
    —T5 Any: Madstone Crater EC, Wheloon Prison Epic, Precious Cargo EC, The Prisoner EN, A Cabal For One EC, Terminal Delirium EC
    —T6 Any: Tavern Brawl EC, Madstone Crater EE, A Cabal For one EE, Fleshmaker’s Lab EC, Precious Cargo EH, Desecrated Temple of Vol EC, Mask of Deception EC, Terminal Delirium EN

    V. FARMING QUEST WALKTHROUGHS
    Instructions on how exactly to run each efficient quest.
    —A Cabal For One (14,24)
    Fight through some mobs for a Rubble Pile (Any), and Cabinet (Arcane). Recall & reset at trapped chest. Four tiers.
    HC=T3 Arcane, T3 Any
    HE=T4 Arcane, T4 Any
    EC=T5 Arcane, T5 Any
    EE=T6 Arcane, T6 Any
    —An Offering of Blood (11,21)
    Take the Offering & do the opening fights til the southern Crude Altar (Arcane) room opens. Ddoor & reset.
    HC=T2 Arcane
    HN=T3 Arcane
    EC=T4 Arcane
    EN=T5 Arcane
    —A Small Problem (5,20)
    Run forward to a Moss (Natural) and then snake around for moss->mushroom->mushroom->mushroom->mushroom->moss->mushroom->mushroom->mushroom, ending on a hill. Ddoor & reset.
    HC=T1 Natural x10
    HH=T2 Natural x10
    EC=T4 Natural x10
    EH=T5 Natural x10
    —Breaking the Ranks (19,27) (Strictly better than The Riddle, Good Intentions.)
    5 Bonepiles (Natural) in West area, just jump walls using ledges or tents. Can skip all fights, shrine if desired, recall & reset. Most efficient farm ever. Bonus 4 Bonepiles in Orc Camp behind Drawbridge if you clear Gnolls & ring bell.
    HC=T4 Natural x5-9
    HE=T5 Natural x5-9
    EC=T6 Natural x5-9
    —Bringing the Light (2)
    Adventurer’s Pack (Any). Do rune at end for Bookshelf (Lore), Cabinet (Arcane). ~1 min per run.
    HC=T1 Lore, T1 Arcane
    —Caged Trolls (6)
    Alchemy Table (Arcane) right after lever, Bookshelf (Lore) upstairs north. Recall & reset.
    HC=T1 Arcane, T1 Lore
    HN=T2 Arcane, T2 Lore
    —Desecrated Temple of Vol (14,29) (Strictly better than Devil’s Details.)
    West has 1 Crude Altar (Arcane), 2 Adventurer’s Pack (Any). East has 1 Crude Altar (Arcane). Mediocre traps, quells if bad luck. Shrine, recall & reset.
    HC=T3 Arcane x2, T3 Any x2
    HE=T4 Arcane x2, T4 Any x2
    EC=T6 Arcane x2, T6 Any x2
    —Eyes of Stone (11)
    SuperNiCd: “Talk to Tollis, enter palace, Talk with Ona, proceed west to basement/library and clear square hall counter-clockwise, recall & reset”. ~3 min, jump useful. Lotsa mobs & traps.
    Bookshelf (Lore)->Mold (Natural)->Bookshelf (Lore)->Cabinet (Arcane)->Bookshelf (Lore).
    HC=T3 Lore x3, T3 Arcane, T3 Natural
    —Fleshmaker’s Lab (14,29)
    Fight to key for 3x Fungus (Natural), 1x Adventurer’s Pack (Any), 1x Alchemy Table (Arcane). Recall & reset.
    HC=T3 Natural x3, T3 Arcane, T3 Any
    HE=T4 Natural x3, T4 Arcane, T4 Any
    EC=T6 Natural x3, T6 Arcane, T6 Any
    —Grim & Barett (14,30)
    1 Bookshelf (Lore), in rightside “empty” room area ~3 mob waves in. Recall & reset.
    HC=T3 Lore
    HE=T4 Lore
    EC=T6 Lore
    —Madstone Crater (14, 24) (Strictly better than Lost Thread, Don’t Drink, Lost in Swamp, Unquiet Graves, Break in the Ice, Portal Opens)
    Rush to Adventurer’s Pack (Any), run back to door to restart.
    HC=T3 Any
    HE=T4 Any
    EC=T5 Any
    EE=T6 Any
    —Mask of Deception (16,30)
    Kill first 2 mobs for mask, mask up to avoid mobs. Go to central supply room for Scroll Rack (Arcane), go NW for Rubble (Any), go into north building for Cabinet (Lore). Recall & reset.
    HC=T3 Arcane, T3 Any, T3 Lore
    HN=T4 Arcane, T4 Any, T4 Lore
    EC=T6 Arcane, T6 Any, T6 Lore
    —Mirra’s Sleepless Nights (6)
    Rightside room after 1 short fight has a Bookshelf (Lore). Recall & reset.
    HC=T1 Lore
    HN=T2 Lore
    —Multitude of Menace (14,30) (Slightly better than Subversion, worse than Vol)
    For those who fear traps or bigger mobs. Rush to the 1 Scroll Rack (Arcane) map and shelf room ~3 mob waves in. Recall & reset.
    HC=T3 Arcane
    HE=T4 Arcane
    EC=T6 Arcane
    —Precious Cargo (25)
    Adventurer’s Pack (Any) and Rubble (Any) top deck. Alternative: Fungus (Natural) in Engine Room. Shrine, no fights. Recall & reset. Difficult flagging.
    EC=T5 Any x2
    EH=T6 Any x2
    —Protect Baudry’s Interest (2)
    One side has Fungus (Natural), other side has Cabinet (Lore). No fights. Walk to door to reset.
    HC=T1 Natural, T1 Lore
    —Sinister Storage (15)
    3 random Natural Nodes in the tiny room, walk out door & reset.
    HC=T3 Natural
    HH=T4 Natural
    —Schemes of the Enemy (19)
    Amroth: “Run to back and jump over shelves and collect from Bookshelf (Lore); climb over next shelves and find an Adventure Pack on lower pipe (Any); jump and climb duct and go to back corner for Moss (Natural) beware of rare spider; jump to upper duct and find some Moss (Natural); recall-repeat for very quick no fights. OR continue through ducts with minor fights and drop down to find Moss (Natural); drop down again into control room with a minor fight and find a Cabinet (Arcane); open door and fight several mobs and find a Bookshelf (Lore) under stairs on right and a Cabinet (Arcane) beside bunks; open door to a minor fight and find a Mushroom (Natural) across from the secret door; continue around the corner for another Mushroom (Natural); recall-repeat.” Has shrines at beginning & end.
    HC=T4 Lore(x2), T4 Arcane(x2), T4 Natural(x5), T4 Any(x1)
    HE=T5 Lore(x2), T5 Arcane(x2), T5 Natural(x5), T5 Any(x1)
    —Tangleroot
    In First Strike chain, proceed in a U-shape to get to a Bookshelf (Lore). Very fast. Recall & reset. Yarkuch through Doom can cover Tiers 1 & 2. Alternative: Fungi (Natural).
    Alternative 2, from FranOhmsford: “1 Mushroom to right of first junction by Oozes in Pts 1-3 and 2 Mushrooms there in Pts 4,5,7 and 9 {Pts 6, 8 and 10 are Dungeon 2}. 1 Adventurers Pack to right of second junction {by Rare Spider} in Pts 1,2,3,4,5,7 and 9. 1 Bookshelf in the alcove immediately after 2nd Junction in Pts 1,2,3,4,5,7 and 9. 1 Adventurers Pack in Spider Pit in Pts 1,2,3,4,5,7 and 9. 1 Cabinet in Main Boss Room. 1 Mushroom After boss room turn left and go down 1st off tunnel – usually ignored but is there in Pts 1,2,3,4,5,7 and 9 too. 1 Mushroom by Second Shrine and Blade Traps. 1 Mushroom by Whisperdoom. {Again always there but usually collected in Pt 4.}. 1 Mushroom beyond Blade Traps up by the 3rd item you need to collect in Pt 3 {This Mushroom is there in Pts 1,2,3,4,5,7 and 9 but most people only go to it during Pt 3.}”
    Note: Tangleroot wilderness flower nodes drop non-crafting collectables only.
    T1 Lore, Natural
    T2 Lore, Natural
    —Tavern Brawl (14,30) (Strictly better than Demon Assault, Lost Thread, Lost in Swamp, Archons’ Trial, Break in the Ice.)
    Sneak then fall downstairs at beginning for Adventurer’s Pack (Any). Super fast. Recall & reset.
    HC=T3 Any
    HE=T4 Any
    EC=T6 Any
    —Terminal Delirium (18,26)
    Bring Open Lock or Knock. Grab Servant’s Key at drink table. 2x fights on way to NE room for Bookshelf (Lore), NE Fungus, talk to Bel in discussion room, ddoor. Talk to Bel back at drink table. Clockwise in West rooms: Adventurer’s Pack (Any) and Cabinet (Arcane), Bookshelf (Lore), Cabinet (Arcane). Return south through Kitchen door: Cabinet (Arcane), Bookshelf (Lore), Fungus (Natural) at shrine, Fungus (Natural) in meatlocker. Ddoor or recall. Fights sometimes tricky, but has shrine in first & last room. Can do all in ~3 min with practice. Recommended for higher level toons.
    HC=T4 Arcane x3, T4 Lore x3, T4 Natural x2, T4 Any
    EC=T5 Arcane x3, T5 Lore x3, T5 Natural x2, T5 Any
    EN=T6 Arcane x3, T6 Lore x3, T6 Natural x2, T6 Any
    —The Chamber of Rahmat (10)
    Adventurer’s Pack (Any) right at entrance. Fastest possible. Exit door & reset.
    HC=T2 Any
    HN=T3 Any
    —The Church and the Cult (9)
    Use True Seeing. Rush to the Bookshelf (Lore) ~ 1 min in. Ddoor & reset.
    HC=T2 Lore
    HH=T3 Lore
    —The Depths Chain (4/5)
    Depths of Despair top 2-3ish hallways 2 Fungus (Natural), 1 Adventurer’s Pack (Any), 1 Rubble (Any). Can go just straight West for quick pack farm. Depths of Darkness has 2 Mushroom (Natural) easily from 1st secret door. Depths of Discord has 3 early Mushrooms (Natural) with 1 lever. Recall & reset as needed.
    Despair HC=T1 Natural x2, T1 Any
    Despair HE=T2 Natural x2, T2 Any
    Darkness HC=T1 Natural x2
    Darkness HE=T2 Natural x2
    Discord HC=T1 Natural x3
    Discord HH=T2 Natural x3
    —The House of Rusted Blades (22)
    2 Cabinet (Arcane). Franghasea: “Upon entry run through the upstairs right door, follow the path and then when you start down the ramp, there is a cabinet underneath. Then head north to the dinning hall and there is a second cabinet there immediately to the right of the entry door.”
    EC=T5 Arcane x2
    —The Last Stand (9,21) (strictly better than Framework & Diplomatic Immunity)
    Three Moss (Natural) on outer perimeter. Skip fights. Has shrine. Exit door. Very fast.
    HC=T2 Natural x3
    HE=T3 Natural x3
    EC=T4 Natural x3 (see also: Breaking Ranks)
    EN=T5 Natural x3 (see also: Breaking Ranks)
    —The Lords of Dust (16,21)
    A dozen collectables throughout quest, mostly Natural & Any, early Lore too:
    Progression: Fungus->Fungus->Bookshelf->Adventurer’s Pack->Fungus->Adventurer’s Pack->Adventurer’s Pack->Moss->Mold->Fungus->Fungus->Moss.
    On Heroic, recall at shrine before end boss; on Epic, finish for Tokens of the Twelve. Alternatively, farm the Bookshelf (Lore).
    HC=T3 Natural x8, T3 Any x3, T3 Lore
    EC=T4 Natural x8, T4 Any x3, T4 Lore
    EN=T5 Natural x8, T5 Any x3, T5 Lore
    —The Prisoner (8,21)
    Rush to maze, early Bookshelf (Lore) there then go in water to Rubble (Any). Less efficient alternatives: Mushroom (Natural) near Arcane Ooze fight, Rubble (Any) near Memnos Blossom. Recall & reset. Assuming you do the maze & water part only:
    HC=T2 Lore, T2 Any
    EC=T4 Lore, T4 Any
    EN=T5 Lore, T5 Any
    —Through a Mirror Darkly (16,26)
    Cantor: “3x Arcane on the fast exp path. One outside auralace’s room, one in it, and one opposite the order in the shrine room.” Requires flagging. Ddoor & reset.
    HC=T3 Arcane x3
    HN=T4 Arcane x3
    EC=T5 Arcane x3
    EN=T6 Arcane x3
    —Tomb of the Forbidden (11)
    Run north for Crude Altar (Arcane). Ddoor & reset.
    HC=T2 Arcane
    HN=T3 Arcane
    —Tomb of the Sanguine Heart (5)
    Berzerkus: “Basically what you need to do is to hug the left wall until you get all 9 and wear a TS item.” Snake your way around in order: Crude Altar (Arcane)->Rubble (Any)->3 Moss (Natural)->2 Rubble (Any)->2 Adventurer’s Pack(Any).
    HC=T1 Arcane, T1 Natural x3, T1 Any x5
    HH=T2 Arcane, T2 Natural x3, T2 Any x5
    —Tomb of the Unhallowed (11)
    Kill north for Bookshelf (Lore) & Bookshelf (Arcane). 1 min farm, ddoor & reset.
    HC=T2 Lore, T2 Arcane
    HN=T3 Lore, T3 Arcane
    —Trial By Fire (13,24) (better volume v. Maze of Madness)
    5 collectables in a sort of spiral, mostly Natural. Can ignore most mobs then jump down toward lava. Recall & reset. Shrine outside.
    HC=T3 Natural mostly
    EC=T5 Natural mostly
    EE=T6 Natural mostly
    —Wheloon Prison (15,25)
    ~19 Adventure packs (Any) all around, 3 Cabinet (Arcane) from Shar Manor, Bookstore, Criminal Hideout. Thanks GruntGrunt for finding the Arcane spots!
    Heroic=T3 Any, T3 Arcane
    Epic=T5 Any, T5 Arcane

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